SAYOZPlasma PT Join the group
GraalOnline Era · Plasma Corp

SAYOZ.

The complete Plasma Survival guide: every role with a video showing where to stand, the best items, Double Coins timing and the run rules.

25players per run
2h30average length
10waves per boss
5hDouble Coins cycle
01 · Intro

Plasma game modes

Plasma is the dark purple building on the main map. It has three game modes, and they are the only source of Plasma Coins, the currency of the Plasma Mall.

PvE

Photon Survival

  • The player-versus-bots mode and the best way to farm Plasma Coins.
  • You and your guild (up to 25 players) hold off waves that keep getting stronger.
  • Every 10 waves the boss shows up: the Jellyfish Overlord.
  • Die or disconnect and you are out, with no way back in.
  • Coins every 5 waves, doubled during Double Coins.
PvP

Antimatter PvP

  • A map with other players, one gun and one melee. Lasts 30 min, every 5 hours.
  • Guns: AM SMG, AM Prototype, Photon SMG, Magma Coffin and Soul Hunter (buffed versions).
  • Every 2 kills = 1 Plasma Coin. Deaths and kills also give Gralats.
  • The top 3 get extra coins and the top 1 gets a Win/MVP, required for some items.
Events

Plasma Events

  • Events hosted by Era staff every now and then.
  • I post them in the NOXZ group.
Note from SayozEvery role has a video with a circle showing where you stand. Watch it before the run and you will know what to do.
02 · Before the run

How to join and when to play

Runs are hosted by guilds and scheduled around Double Coins (DC).

Joining a run

  • Go to Plasma Corp on the map, next to the Spar Complex.
  • To get recruited as a healer, have 15k+ darts. As a TC you need 10+ damage and to know how to guide bots.
  • Ask the guild leader for the tag. Only the leader or rank 5 can press Join. remove takes the tag off.
  • In the run: doublecheck shows the DC timer and leave exits.
  • Once recruited, be online on time and read the guild chat.

Double Coins timing

  • Timer at 2:00: look for a guild.
  • Timer at 1:40: the run starts.
  • That way the high waves, which pay the most, land inside DC.
WaveCoins / 5 wavesWith DC
1524
2536
35612
501224
752040
03 · Roles

Who does what in a run

Three main roles: Healer, Turret Clearer (TC) and Attacker. Tap a video to watch it full screen.

Healer character
Healer

Keeping the team alive

Healers use Nuclear Darts or a Nuclear Dartgun, and it is the role I recommend for new players. The positions are Ph, Top Dg, Top H, Bot H and LH. Every healer not in one of those is a Wall Healer.

Macro = banYou no longer get warped for standing still, but macro/auto-clicker bans are much more common now. Spam by hand.
Top Dg
Healer

Top Dg · Top Dartgun

  • First on the wall, at the top of the left wall near the tower. Dartgun only.
  • Spam non-stop to keep the Top H alive.
  • Stay put: your position is the Top H’s reference.
30 FPSTop Dg and Top H need 30 FPS or more, otherwise the darts do not land.
Top H
Healer

Top H · Top Healer

  • Stands on top of the Top Dg spamming all the time. Keeps the whole healer wall alive.
  • If you can’t see the Top Dg’s darts, you are in the right spot: they are healing you.
  • Started seeing their darts? Adjust until they disappear.
30 FPSSince the latest update, the Top H must run at 30 FPS for the position to work.
LH
Healer

LH · Lock Healer

  • Two healers facing each other, healing one another. Both are called LH.
  • Keeps a constant flow of darts on the right side.
  • Use the floor circle as a guide. Not seeing your partner’s darts = right position.
Bot H
Healer

Bot H · Bottom Healer

  • The bottom of the wall, spamming towards mid.
  • Not as mandatory as Top H, Top Dg or LH, but it keeps people at the bottom of the wall alive, usually the TCs.
Ph M
Healer

Ph M · Personal Healer Mid

  • Constantly heals the Mid attacker.
  • With 2 Phs: Ph 1 heals the attacker and Ph 2 heals Ph 1.
  • You can help guide bots, but keeping the attacker alive comes first.
  • Only 1 Mid Ph? Stand beside the attacker, never behind.
Ph R
Healer

Ph R · Personal Healer Right

  • Constantly heals the Right attacker.
  • Now has a fixed spot: go there and you no longer need to move.
  • Shoot only upwards and check that the LH is healing you.
60 FPSAt 60 FPS the bots go wild and the Ph R ends up guiding an Assault and a Mercenary.
TC character
Turret Clearer

Clearing the turrets

TCs destroy the turrets in the run. It is the role I recommend for players who want to learn how to move around the map and guide bots. TCs can also help guide and kill bots, but timing matters: doing it wrong can sabotage the run.

TC · Left
Turret Clearer

TC · Camping Left

  • A basic path: camp the turret, destroy it and come back.
CarefulIn the clip the TC goes left right after the turret. That is not recommended without a good dash item: go down first, then left.
TC · Right
Turret Clearer

TC · Camping Right

  • A different TC path, on the right side of the map.
  • Today’s TC uses the AM Hellstorm Scythe: 15 damage on turrets. You need at least 10 damage.
Turret pixelEvery plasma turret has a special pixel where it can’t hit you. Find it and camp there.
Attacker

Guiding, stacking and killing

Attackers guide, stack and kill the bots. You need a good melee, and it is the role for the most experienced players.

L Attacker
Attacker

L Attacker

  • Guide, stack and kill the bots on the Left side as fast as possible.
  • Done? Help kill bots on the other sides.
  • Keep your Ph alive by healing them when needed.
M Attacker
Attacker

M Attacker

  • Guide, stack and kill the bots in the Mid as fast as possible.
  • Done? Help kill bots on the other sides.
  • Keep your Phs alive by healing them when needed.
R Attacker
Attacker

R Attacker

  • Guide, stack and kill the bots on the Right side as fast as possible.
  • Done? Help kill bots on the other sides.
  • Keep your Ph alive by healing them when needed.
Boss Lock
Boss

Boss Locking

  • How to guide and lock the Jellyfish Overlord, the boss that appears every 10 waves.
  • It doesn’t have to be assigned, but it’s good practice to let only a few players guide it.
  • On the wave before the boss (9, 19, 29…), check your darts and hold your position.
04 · Map

Left, Mid and Right

The run map split into three sides. Each attacker handles one, with their Ph. The healer wall stands on the left wall.

Plasma Survival map split into Left, Mid and Right
L

Left. L Attacker and Ph L. At the start of each wave the Ph L spams upwards while the attacker comes down.

M

Mid. M Attacker with two chained Phs, plus the Bot H shooting from the wall.

R

Right. R Attacker with the Ph R on its fixed spot, healed by the LHs.

05 · Gear

Best items

Melee ranking for Plasma, strongest first.

#ItemDamageSpeed · range
01Neutron Claws17,5Very fast · no range
02Jigoku Katana15Very fast · no range
03Antimatter Katana12,5Very fast · no range
04AM Hellstorm Scythe15 turretsVery fast · no range
05Hellfire Katana12Very fast · high range
06Antimatter Shadowclaws11,75Very fast · no range
07Photon Staff11,25Very fast · no range
08AM Jigoku Gauntlets11Very fast · no range
09Scourge and Siren10,5Very fast · no range
10Shrouded Edge10Very fast · highest range
11Ice Mage / Ornament Spear10Very fast · high range
12Pirate Cutlass10Fast · a little range
—Other 10-damage melees, 9-damage range (GBFK) and 9-damage melees10 / 9—
AM Hellstorm Scythe
7,500 Plasma · Jigoku Shop

AM Hellstorm Scythe

The TC scythe: 15 damage on turrets. It replaced the Iris, which got nerfed.

AA-12
60,000 Gralats

AA-12

The only gun with bonus turret damage: 7.8 on enemies and 9.5 on turrets. Good for solo/duo.

Jigoku Katana
15,000 Plasma

Jigoku Katana

15 damage in Plasma, sets enemies on fire and heals on kill. Requires 350k Survival Kills, 75k PvP Kills and 10x Wave 250.

AM Shadow Claws
10,000 Plasma

AM Shadow Claws

Very fast, three dashes and 11.75 against every enemy in Plasma.

Photon Staff
Plasma Corp

Photon Staff

11.25 damage and very fast.

Geometric Shield
25,000

Geometric Shield

The damage reduction no longer works. Today it is only used to dash to the wall.

Darts and DartgunHealers should bring 15k+ darts. The Dartgun, required for Top Dg, is in the Healer Shop and unlocks after 1 million darts used.
06 · Checklist

Golden rules

Before and during the run

  • Have 15k+ darts, plus a Dartgun if you play Top Dg.
  • If the host assigns you a role, do it. Refusing can get you left out of future runs.
  • No macros: spam by hand.
  • FPS: Top Dg and Top H at 30+, Ph R at 60.
  • Not seeing your partner’s darts = right position (Top H and LH).
  • Get the team ready on the wave before the boss.

Closing remarks

There are other strategies in survival. In ultras (wave 200+ runs), for example, every TC could be an attacker. This guide is for players who are still getting to know survival runs.

Some roles are flexible. What matters is teamwork and communication, in a healthy and cooperative environment.

AvoidTop H seeing the Top Dg’s darts, using macros, Ph R chasing the attacker, and Ph L forgetting to spam upwards at the start of the wave.
QR code for the NOXZ WhatsApp group
WhatsApp group

NOXZ

Run announcements, DC times and role lists. Point your camera at the QR code or tap the button.